Download
About the packages
Heroes' distribution is modular. It is distributed as five
packages, with different version numbering and release schedules.
Here are the four main packages. The two sound packages are optional,
your don't need them if you don't want sound output.
heroes 0.21
- source code for the game executable (required)
heroes-data 1.5
- levels and pictures (required)
heroes-sound-tracks 1.0
- musics (optional)
heroes-sound-effects 1.0
- sound effects (optional)
If you like the sound-tracks, you may want to download this additional
package, which will override some of the sound tracks from
heroes-hq-sound-tracks
with high quality versions of the same
modules.
heroes-hq-sound-tracks 1.0
- high quality sound tracks (optional)
Latest release
-
heroes-0.21.tar.gz
-
heroes-0.21.tar.bz2
-
README |
NEWS |
ChangeLog (2002-03-30)
-
heroes-data-1.5.tar.gz
-
heroes-data-1.5.tar.bz2
-
README |
NEWS |
ChangeLog (2002-03-11)
-
heroes-sound-tracks-1.0.tar.gz
-
heroes-sound-tracks-1.0.tar.bz2
-
README |
NEWS |
ChangeLog (2000-09-02)
-
heroes-sound-effects-1.0.tar.gz
-
heroes-sound-effects-1.0.tar.bz2
-
README |
NEWS |
ChangeLog (2000-09-02)
-
heroes-hq-sound-tracks-1.0.tar.gz
-
heroes-hq-sound-tracks-1.0.tar.bz2
-
README |
NEWS |
ChangeLog (2002-03-30)
Latest alpha version
For the adventurous who want to test pre-release versions.
-
heroes-0.29c.tar.gz
1.3 MiB
-
heroes-0.29c.tar.bz2
1.1 MiB
-
README |
NEWS |
ChangeLog (2002-10-24)
Even more up to date version can be checked out from the
public CVS repository.
Pre-compiled packages
The packages below are pre-compiled binaries that you may find easier
to install on your system. Please note that the version of these
package may not match the latest released version, as their maintainers
need to wait for a source-code release before they can update.
RPM packages
These packages are maintained by
Jean Delvare. The game executable
is available in two forms, whether you want it linked with GGI or
SDL.
-
heroes-ggi-0.20-1.i386.rpm
380.8 KiB
- spec (2002-03-10)
-
heroes-sdl-0.20-1.i386.rpm
379.4 KiB
- spec (2002-03-10)
-
heroes-data-1.5-1.noarch.rpm
440.7 KiB
- spec (2002-03-13)
-
heroes-sound-tracks-1.0-1.noarch.rpm
1.2 MiB
- spec (2000-09-21)
-
heroes-sound-effects-1.0-1.noarch.rpm
396.1 KiB
- spec (2000-09-21)
Linux-Mandrake package
Heroes is packaged for Cooker by
Pascal Rigaux.
This page
shows a full list of mirrors.
Debian GNU/Linux packages
Heroes is in Woody.
Packages, maintained by Daniel Burrows,
can be downloaded from
here.
Slackware Linux packages
These packages are maintained by
Jean Delvare. The game executable
is available in two forms, whether you want it linked with GGI or
SDL.
-
heroes-ggi-0.20-1.i386.tgz
378.3 KiB
- (2002-03-10)
-
heroes-sdl-0.20-1.i386.tgz
376.1 KiB
- (2002-03-10)
-
heroes-data-1.5-1.noarch.tgz
427.2 KiB
- (2002-03-13)
-
heroes-sound-tracks-1.0-2.noarch.tgz
1.2 MiB
- (2001-05-29)
-
heroes-sound-effects-1.0-2.noarch.tgz
392.1 KiB
- (2001-05-29)
FreeBSD port
Maxim Sobolev is maintaining the FreeBSD port
of Heroes. See http://www.FreeBSD.org/ports/games.html.
BeOS package
Eugenia Loli-Queru is packaging Heroes for
BeOS user. See http://www.bebits.com/app/2101. Note that the
numbering scheme of this package is missleading, make sure you use
the output of heroes --version
when reporting bugs.
Win32 packages
These package were compiled using MinGW. Please, read the instructions before downloading these
files. These packages have been built by
Alexandre Duret-Lutz who is seeking for
someone who would take over the maintenance of them.
-
heroes-0.21-1.mingw32.zip
469.8 KiB
- (2002-03-30)
-
heroes-data-1.5-1.mingw32.zip
460.7 KiB
- (2002-03-11)
-
heroes-sound-tracks-1.0-1.mingw32.zip
1.2 MiB
- (2000-09-02)
-
heroes-sound-effects-1.0-1.mingw32.zip
383.7 KiB
- (2000-09-02)
-
heroes-hq-sound-tracks-1.0-1.mingw32.zip
1.5 MiB
- (2002-03-30)
Even if Heroes runs under windows, it is still a Unix style program.
That is, you run it and specify options from the command line, using
the how terrifying DOS box :o). In late 2000
Stéphane Denis created a
graphical front-end to the game. Unfortunately the game has evolved
and this front-end is probably not up-to-date. Anyway, you can get it
here.